local L0_1, L1_1, L2_1, L3_1
L0_1 = {}
L1_1 = require
L2_1 = "Actor/Npc/NPCEventType"
L1_1 = L1_1(L2_1)
L2_1 = require
L3_1 = "Actor/Npc/NpcMode/NpcModeType"
L2_1 = L2_1(L3_1)
L3_1 = L1_1.DailyNpcEventType
L0_1.NpcEventType = L3_1
function L3_1()
  local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
  L0_2 = {}
  L1_2 = 1401
  while L1_2 <= 1569 do
    L2_2 = table
    L2_2 = L2_2.insert
    L3_2 = L0_2
    L4_2 = "Npc"
    L5_2 = tostring
    L6_2 = L1_2
    L5_2 = L5_2(L6_2)
    L4_2 = L4_2 .. L5_2
    L2_2(L3_2, L4_2)
  end
  return L0_2
end
L0_1.GetMengdeNpcList = L3_1
function L3_1()
  local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2, L22_2, L23_2, L24_2, L25_2, L26_2, L27_2, L28_2, L29_2, L30_2, L31_2, L32_2, L33_2, L34_2, L35_2, L36_2, L37_2, L38_2, L39_2, L40_2, L41_2, L42_2, L43_2, L44_2, L45_2, L46_2, L47_2, L48_2, L49_2, L50_2
  L0_2 = {}
  L1_2 = "Npc1401"
  L2_2 = "Npc1403"
  L3_2 = "Npc1404"
  L4_2 = "Npc1405"
  L5_2 = "Npc1408"
  L6_2 = "Npc1410"
  L7_2 = "Npc1411"
  L8_2 = "Npc1412"
  L9_2 = "Npc1413"
  L10_2 = "Npc1414"
  L11_2 = "Npc1419"
  L12_2 = "Npc1421"
  L13_2 = "Npc1423"
  L14_2 = "Npc1425"
  L15_2 = "Npc1427"
  L16_2 = "Npc1429"
  L17_2 = "Npc1430"
  L18_2 = "Npc1431"
  L19_2 = "Npc1433"
  L20_2 = "Npc1435"
  L21_2 = "Npc1445"
  L22_2 = "Npc1447"
  L23_2 = "Npc1449"
  L24_2 = "Npc1451"
  L25_2 = "Npc1453"
  L26_2 = "Npc1455"
  L27_2 = "Npc1457"
  L28_2 = "Npc1459"
  L29_2 = "Npc1461"
  L30_2 = "Npc1463"
  L31_2 = "Npc1465"
  L32_2 = "Npc1467"
  L33_2 = "Npc1469"
  L34_2 = "Npc1471"
  L35_2 = "Npc1473"
  L36_2 = "Npc1475"
  L37_2 = "Npc1477"
  L38_2 = "Npc1521"
  L39_2 = "Npc1523"
  L40_2 = "Npc1525"
  L41_2 = "Npc1567"
  L42_2 = "Npc1569"
  L43_2 = "Npc1574"
  L44_2 = "Npc1577"
  L45_2 = "Npc1578"
  L46_2 = "Npc1587"
  L47_2 = "Npc1593"
  L48_2 = "Npc1599"
  L49_2 = "Npc1600"
  L50_2 = "Npc1601"
  L0_2[1] = L1_2
  L0_2[2] = L2_2
  L0_2[3] = L3_2
  L0_2[4] = L4_2
  L0_2[5] = L5_2
  L0_2[6] = L6_2
  L0_2[7] = L7_2
  L0_2[8] = L8_2
  L0_2[9] = L9_2
  L0_2[10] = L10_2
  L0_2[11] = L11_2
  L0_2[12] = L12_2
  L0_2[13] = L13_2
  L0_2[14] = L14_2
  L0_2[15] = L15_2
  L0_2[16] = L16_2
  L0_2[17] = L17_2
  L0_2[18] = L18_2
  L0_2[19] = L19_2
  L0_2[20] = L20_2
  L0_2[21] = L21_2
  L0_2[22] = L22_2
  L0_2[23] = L23_2
  L0_2[24] = L24_2
  L0_2[25] = L25_2
  L0_2[26] = L26_2
  L0_2[27] = L27_2
  L0_2[28] = L28_2
  L0_2[29] = L29_2
  L0_2[30] = L30_2
  L0_2[31] = L31_2
  L0_2[32] = L32_2
  L0_2[33] = L33_2
  L0_2[34] = L34_2
  L0_2[35] = L35_2
  L0_2[36] = L36_2
  L0_2[37] = L37_2
  L0_2[38] = L38_2
  L0_2[39] = L39_2
  L0_2[40] = L40_2
  L0_2[41] = L41_2
  L0_2[42] = L42_2
  L0_2[43] = L43_2
  L0_2[44] = L44_2
  L0_2[45] = L45_2
  L0_2[46] = L46_2
  L0_2[47] = L47_2
  L0_2[48] = L48_2
  L0_2[49] = L49_2
  L0_2[50] = L50_2
  L1_2 = "Npc1602"
  L2_2 = "Npc1603"
  L3_2 = "Npc1604"
  L4_2 = "Npc1605"
  L5_2 = "Npc1606"
  L6_2 = "Npc1607"
  L7_2 = "Npc1638"
  L8_2 = "Npc1639"
  L9_2 = "Npc1640"
  L10_2 = "Npc1641"
  L11_2 = "Npc1642"
  L12_2 = "Npc1643"
  L13_2 = "Npc1644"
  L14_2 = "Npc1645"
  L15_2 = "Npc1660"
  L16_2 = "Npc1662"
  L17_2 = "Npc1661"
  L18_2 = "Npc1649"
  L19_2 = "Npc1648"
  L0_2[51] = L1_2
  L0_2[52] = L2_2
  L0_2[53] = L3_2
  L0_2[54] = L4_2
  L0_2[55] = L5_2
  L0_2[56] = L6_2
  L0_2[57] = L7_2
  L0_2[58] = L8_2
  L0_2[59] = L9_2
  L0_2[60] = L10_2
  L0_2[61] = L11_2
  L0_2[62] = L12_2
  L0_2[63] = L13_2
  L0_2[64] = L14_2
  L0_2[65] = L15_2
  L0_2[66] = L16_2
  L0_2[67] = L17_2
  L0_2[68] = L18_2
  L0_2[69] = L19_2
  return L0_2
end
L0_1.GetMengdeNpcListSpecial = L3_1
function L3_1()
  local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
  L0_2 = {}
  L1_2 = "Npc1404"
  L2_2 = "Npc1409"
  L3_2 = "Npc1412"
  L4_2 = "Npc1413"
  L5_2 = "Npc1465"
  L6_2 = "Npc1475"
  L7_2 = "Npc1477"
  L8_2 = "Npc1523"
  L9_2 = "Npc1603"
  L0_2[1] = L1_2
  L0_2[2] = L2_2
  L0_2[3] = L3_2
  L0_2[4] = L4_2
  L0_2[5] = L5_2
  L0_2[6] = L6_2
  L0_2[7] = L7_2
  L0_2[8] = L8_2
  L0_2[9] = L9_2
  return L0_2
end
L0_1.GetMengdeNpcListPublic = L3_1
function L3_1(A0_2)
  local L1_2, L2_2
  L1_2 = CS
  L1_2 = L1_2.MoleMole
  L1_2 = L1_2.ConditionData
  L1_2 = L1_2.Get
  L1_2 = L1_2()
  L2_2 = A0_2.daily
  L1_2.daily = L2_2
  L2_2 = A0_2.mainQuestId
  L1_2.mainQuestId = L2_2
  L2_2 = A0_2.subQuestId
  L1_2.subQuestId = L2_2
  L2_2 = A0_2.questState
  L1_2.questState = L2_2
  L2_2 = A0_2.taskVarId
  L1_2.taskVarId = L2_2
  L2_2 = A0_2.taskVarIndex
  L1_2.taskVarIndex = L2_2
  L2_2 = A0_2.taskVarValue
  L1_2.taskVarValue = L2_2
  L2_2 = A0_2.taskVarOperate
  L1_2.taskVarOperate = L2_2
  L2_2 = A0_2.questGlobalVarId
  L1_2.questGlobalVarId = L2_2
  L2_2 = A0_2.questGlobalVarValue
  L1_2.questGlobalVarValue = L2_2
  L2_2 = A0_2.questGlobalVarOperate
  L1_2.questGlobalVarOperate = L2_2
  L2_2 = A0_2.sceneId
  L1_2.sceneId = L2_2
  L2_2 = A0_2.activityId
  L1_2.activityId = L2_2
  L2_2 = A0_2.activityCondId
  L1_2.activityCondId = L2_2
  L2_2 = A0_2.isActivityValid
  L1_2.isActivityValid = L2_2
  return L1_2
end
L0_1.GetConditionData = L3_1
return L0_1
